In the general mass of digital content, the «Games» segment brings the maximum revenue and has long been ahead of others: video, music and e-books. And if in 2015, predicted the approximation of the revenue figures from video games to revenues from the sports industry, then in 2018 all analysts unanimously concluded: beyond this segment – the future.
Категория: прочая образовательная литература
ISBN: 9785449019172
Правообладатель: Издательские решения
Легальная стоимость: 196.00 руб.
Ограничение по возрасту: 6+
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